public override void ActionCheck(Collider2D c)
        {
            base.ActionCheck(c);
              if (IsPreformingAction && AttackEffectTags.Contains(c.gameObject.tag) && AttactkCollider2D.enabled)
              {
            if (c.gameObject.tag == "Enemy")
            {
              //var enemies = c.GetComponentsInParent<Damagable>();
              var enemies = c.GetComponents<Damagable>();
              for (var i = 0; i < enemies.Count(); i++)
              {
            enemies[i].TakeDamage("Player", DamageAmt);
            //todo: figure out the angle of approach and bounce enemy\player off when damaged
            //c.GetComponentsInParent( )
            ////c.OverlapPoint()
            //enemies[i].transform.Move();
              }
            }

            if (c.gameObject.tag == "Player")
            {
              var player = c.GetComponentsInParent<Damagable>();
              for (var i = 0; i < player.Count(); i++)
              {
            player[i].TakeDamage("Enemy", DamageAmt);
            //todo: figure out the angle of approach and bounce enemy\player off when damaged

            //c.GetComponentsInParent( )
            ////c.OverlapPoint()
            //enemies[i].transform.Move();
              }
            }
              }
        }
 public override void ActionCheck(Collider2D c)
 {
     base.ActionCheck(c);
     if (AttackEffectTags.Contains(c.gameObject.tag) && this.DamageAreaCollider2D.enabled)
     {
         if (AttackEffectTags.Contains(c.gameObject.tag))
         {
             var enemies = c.GetComponentsInParent<Damagable>();
             for (int i = 0; i < enemies.Count(); i++)
             {
                 enemies[i].TakeDamage("Obstacle", DamageAmt);
             }
         }
     }
 }
Example #3
0
 void OnTriggerExit2D(Collider2D other)
 {
     if (other.tag == "PlayerObject" && opened) {
         other.GetComponentsInParent<Score_Counter> ()[0].in_portal = false;
     }
 }