private void OnTriggerEnter2D(Collider2D other)
        {
            if (other.tag == "Player")
            {
                other.BroadcastMessage("GearUp", "watering_can");

            }
        }
 void OnTriggerEnter2D(Collider2D ent)
 {
     if (ent.tag == "Player")
     {
         print("broadcasting to player");
         ent.BroadcastMessage("Die", "Crushed");
     }
 }
Example #3
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         bool forceRight = (other.transform.position - transform.position).x > 0;
         Vector2 force = new Vector2(forceRight ? 1f : -1f, 0.5f);
         other.BroadcastMessage("ApplyDamage", new Damage(damage, force.normalized * pushForce));
     }
 }
Example #4
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if(other.tag == "Player")
     {
         other.BroadcastMessage("RechargeTime");
         GameObject.FindGameObjectWithTag("GameController").BroadcastMessage("IncreaseScore");
         GameObject.Instantiate(explosion, transform.position, Quaternion.identity);
         Destroy(this.gameObject);
     }
 }
Example #5
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Enemy"))
     {
         knockbackDirection = knockbackDirection * knockbackForce;
         if (rb2d.velocity.x < 0) knockbackDirection.x *= -1f;
         other.BroadcastMessage("ApplyDamage", new Damage(baseDamage, knockbackDirection));
         SoundManager.instance.PlaySingle(hitSound);
         Destroy(gameObject);
     }
     else if (other.CompareTag("Ground"))
         Destroy(gameObject);
 }
	void OnTriggerEnter2D (Collider2D col)
	{
		if (col.tag == "Player") {
			// Stop walking
			col.GetComponent <Manekin_Pis>().WalkSpeed = 0f;
//			anim.SetTrigger ("Goal");

			// Stop Pis
			col.BroadcastMessage("UnableShot");

			// reset Camera offset
			Camera.main.GetComponent<FollowCamera>().offset = Vector3.zero;

			// Go to result scene after waitTime sec.
			Invoke ("GetGoal", waitTime);
		}
	}
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player" && !triggered){

            other.BroadcastMessage("work", 1f);

            new WaitForSeconds(0.5f);

            fire_in_oven.transform.localScale = new Vector2 (0.4f, 1f);

            fire_nozzles = GameObject.FindGameObjectsWithTag("fire_nozzle");

            foreach (GameObject fire_nozzle in fire_nozzles) {
                fire_nozzle.BroadcastMessage("TurnOn");
            }
            triggered = true;
        }
    }
Example #8
0
 void OnTriggerEnter2D(Collider2D c)
 {
     var layerName = LayerMask.LayerToName (c.gameObject.layer);
     switch (layerName)
     {
     case "Enemy":
         if( colliderIdList.Contains(c.GetInstanceID() ) )
         {
             return;
         }
         c.BroadcastMessage("Damage");
         //if( !isMultiHit )
         colliderIdList.Add (c.GetInstanceID());
         break;
     case "EnemyBullet":
         Destroy(c.gameObject);
         break;
     default:
         break;
     }
 }