void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         other.GetComponentInChildren<PlayerShooting>().BounceTimer = 0;
         Destroy(gameObject, 1);
     }
 }
        void OnTriggerEnter(Collider other)
        {
            // If the entering collider is the player...
            if (other.tag == "Player")
            {
                PlayerShooting playerShooting = other.GetComponentInChildren<PlayerShooting>();

                if (playerShooting != null)
                {
                    playerShooting.AddAmmo(ARTIFACT_AMOUNT);
                    Destroy(gameObject);
                }
            }
        }
        void OnTriggerEnter(Collider other)
        {
            if (other.CompareTag("Player1_") || other.CompareTag("Player2_") || other.CompareTag("Player3_") || other.CompareTag("Player4_"))
            {
                ShipPartDestroy partScript = other.GetComponentInParent<ShipPartDestroy>();
                if (partScript != null)
                {
                    // Found in parent, repair
                    partScript.RepairAllParts();
                }
                else
                {
                    // Look to children for the part object
                    partScript = other.GetComponentInChildren<ShipPartDestroy>();
                    if (partScript != null)
                    {
                        partScript.RepairAllParts();
                    }
                }

            }
        }
 	void OnTriggerExit(Collider other) {
     Text text = other.GetComponentInChildren<Text> ();
     if (text == null) { return; }
     text.color = textColor;
 	}
 	void OnTriggerStay(Collider other){
 		Text text = other.GetComponentInChildren<Text>();
     if (text == null) { return; }
 		text.color = Color.white;
 		CurrentHilightValue = text.text;
 	}
   void OnTriggerEnter(Collider other) {
     // TODO: There should be no need for a collider on labels to derive a highlight.
 		Text text = other.GetComponentInChildren<Text>();
     if (text == null) { return; }
 		text.color = Color.white;
 	}