The UnityEngine.Collider class in C# is a fundamental component of the Unity Engine that provides collision detection and response in a 3D game environment. It represents the shape and physical properties of an object that can interact with other colliders, such as detecting when two objects collide or calculating the resulting forces. Colliders can be attached to game objects to enable interaction with the physics simulation, allowing developers to create realistic and immersive gameplay experiences.
C# (CSharp) UnityEngine Collider - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Collider extracted from open source projects. You can rate examples to help us improve the quality of examples.