static public int set_useVirtualParticles(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); float v; checkType(l, 2, out v); self.useVirtualParticles = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static void Cloth_sphereColliders(JSVCall vc) { if (vc.bGet) { UnityEngine.Cloth _this = (UnityEngine.Cloth)vc.csObj; var result = _this.sphereColliders; var arrRet = result; for (int i = 0; arrRet != null && i < arrRet.Length; i++) { JSMgr.datax.setObject((int)JSApi.SetType.SaveAndTempTrace, arrRet[i]); JSApi.moveSaveID2Arr(i); } JSApi.setArrayS((int)JSApi.SetType.Rval, (arrRet != null ? arrRet.Length : 0), true); } else { UnityEngine.ClothSphereColliderPair[] arg0 = JSDataExchangeMgr.GetJSArg <UnityEngine.ClothSphereColliderPair[]>(() => { int jsObjID = JSApi.getObject((int)JSApi.GetType.Arg); int length = JSApi.getArrayLength(jsObjID); var ret = new UnityEngine.ClothSphereColliderPair[length]; for (var i = 0; i < length; i++) { JSApi.getElement(jsObjID, i); ret[i] = (UnityEngine.ClothSphereColliderPair)JSMgr.datax.getObject((int)JSApi.GetType.SaveAndRemove); } return(ret); }); UnityEngine.Cloth _this = (UnityEngine.Cloth)vc.csObj; _this.sphereColliders = arg0; } }
static public int SetEnabledFading(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetEnabledFading(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetEnabledFading(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_coefficients(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.coefficients); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.Cloth cloth = (UnityEngine.Cloth)value; writer.WriteProperty("sleepThreshold", cloth.sleepThreshold); writer.WriteProperty("bendingStiffness", cloth.bendingStiffness); writer.WriteProperty("stretchingStiffness", cloth.stretchingStiffness); writer.WriteProperty("damping", cloth.damping); writer.WriteProperty("externalAcceleration", cloth.externalAcceleration); writer.WriteProperty("randomAcceleration", cloth.randomAcceleration); writer.WriteProperty("useGravity", cloth.useGravity); writer.WriteProperty("enabled", cloth.enabled); writer.WriteProperty("friction", cloth.friction); writer.WriteProperty("collisionMassScale", cloth.collisionMassScale); #if UNITY_2017_2_OR_NEWER writer.WriteProperty("enableContinuousCollision", cloth.enableContinuousCollision); #else writer.WriteProperty("useContinuousCollision", cloth.useContinuousCollision); #endif writer.WriteProperty("useVirtualParticles", cloth.useVirtualParticles); writer.WriteProperty("coefficients", cloth.coefficients); writer.WriteProperty("worldVelocityScale", cloth.worldVelocityScale); writer.WriteProperty("worldAccelerationScale", cloth.worldAccelerationScale); #if UNITY_2017_2_OR_NEWER writer.WriteProperty("clothSolverFrequency", cloth.clothSolverFrequency); #else writer.WriteProperty("solverFrequency", cloth.solverFrequency); #endif writer.WriteProperty("capsuleColliders", cloth.capsuleColliders); writer.WriteProperty("sphereColliders", cloth.sphereColliders); writer.WriteProperty("tag", cloth.tag); writer.WriteProperty("name", cloth.name); writer.WriteProperty("hideFlags", cloth.hideFlags); }
static public int constructor(IntPtr l) { UnityEngine.Cloth o; o = new UnityEngine.Cloth(); pushObject(l, o); return(1); }
static public int set_randomAcceleration(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); o.randomAcceleration = v; return(0); }
static public int set_damping(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); float v; checkType(l, 2, out v); o.damping = v; return(0); }
static public int set_enabled(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); bool v; checkType(l, 2, out v); o.enabled = v; return(0); }
static public int set_stretchingStiffness(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); float v; checkType(l, 2, out v); o.stretchingStiffness = v; return(0); }
static public int set_useGravity(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); bool v; checkType(l, 2, out v); o.useGravity = v; return(0); }
static public int set_selfCollision(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); bool v; checkType(l, 2, out v); o.selfCollision = v; return(0); }
static public int set_thickness(IntPtr l) { UnityEngine.Cloth o = (UnityEngine.Cloth)checkSelf(l); float v; checkType(l, 2, out v); o.thickness = v; return(0); }
static public int get_capsuleColliders(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.capsuleColliders); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_sleepThreshold(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.sleepThreshold); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_worldAccelerationScale(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.worldAccelerationScale); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.Cloth o; o=new UnityEngine.Cloth(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_bendingStiffness(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.bendingStiffness); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_stretchingStiffness(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.stretchingStiffness); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_damping(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.damping); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_sleepThreshold(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.sleepThreshold); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_randomAcceleration(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.randomAcceleration); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_solverFrequency(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.solverFrequency); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_sphereColliders(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.sphereColliders); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_useVirtualParticles(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.useVirtualParticles); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_useContinuousCollision(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.useContinuousCollision); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_useContinuousCollision(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.useContinuousCollision); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ClearTransformMotion(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); self.ClearTransformMotion(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_constrainSurfacePenetration(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.constrainSurfacePenetration); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_useVirtualParticles(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, self.useVirtualParticles); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_worldVelocityScale(IntPtr l) { try { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); pushValue(l, true); pushValue(l, self.worldVelocityScale); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.Cloth o; o=new UnityEngine.Cloth(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
private static extern void INTERNAL_CALL_ClearTransformMotion(Cloth self);
public ClothState(AmplifyMotionCamera owner, AmplifyMotionObjectBase obj) : base(owner, obj) { this.m_cloth = this.m_obj.GetComponent<Cloth>(); }
// Returns true if the collider is used by the Cloth. private static bool IsClothCollider(Collider collider, Cloth[] cloths) { if (cloths == null) return false; foreach (Cloth cloth in cloths) { if (cloth == null) return false; foreach (CapsuleCollider c in cloth.capsuleColliders) { if (c.gameObject == collider.gameObject) return true; } foreach (ClothSphereColliderPair s in cloth.sphereColliders) { if (s.first.gameObject == collider.gameObject) return true; if (s.second.gameObject == collider.gameObject) return true; } } return false; }