using UnityEngine; public class AudioManager : MonoBehaviour { public AudioClip backgroundMusic; void Start() { // Load the audio clip from a file backgroundMusic = Resources.Load("Music/BackgroundMusic"); } }
using UnityEngine; public class AudioManager : MonoBehaviour { public AudioClip jumpSound; void Start() { jumpSound = Resources.Load("Sounds/JumpSound"); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { // Play the jump sound GetComponent ().PlayOneShot(jumpSound); } } }
using UnityEngine; public class AudioManager : MonoBehaviour { public AudioClip backgroundMusic; void Start() { backgroundMusic = Resources.LoadIn all examples, the AudioClip class is used to manipulate audio data. This class belongs to the UnityEngine package library.("Music/BackgroundMusic"); // Print the length and frequency of the audio clip Debug.Log($"Clip length: {backgroundMusic.length}"); Debug.Log($"Clip frequency: {backgroundMusic.frequency}"); } }
A container for audio data.