The UnityEngine AnimationCurve class is a library package in C# that provides a way to create and manipulate curves that can be used to define animation or other types of behaviors over time. AnimationCurves are commonly used in game development to define how objects should move or transform over time, for example, changing the speed, direction, or scale of an object.
Here are some code examples showing how to use the AnimationCurve class:
// Create a new AnimationCurve with linear interpolation AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
// Add a new keyframe to an existing AnimationCurve curve.AddKey(2, 2);
// Evaluate the value of an AnimationCurve at a specific time float value = curve.Evaluate(0.5f);
// Scale the time values of an AnimationCurve by a factor of 2 curve.ScaleTime(2);
These examples demonstrate some of the basic functionality of the AnimationCurve class, including creating a new curve with a linear interpolation, adding a new keyframe to an existing curve, evaluating the value of a curve at a specific time, and scaling the time values of a curve by a factor of 2.
The AnimationCurve class is part of the UnityEngine package in C#, which provides a range of classes and methods for working with game development in Unity.
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