private void UpdateNodes() { nodesToGoal.Clear(); List <List <Vector3> > temp = new List <List <Vector3> >(); foreach (Goal goal in StageManager.Instance.BattleManager.GoalList) { int lowestNodes = int.MaxValue; int lowestIndex = 0; temp.Clear(); for (int i = 0; i < StageManager.Instance.PathTilemap.Count; i++) { UnityEngine.Tilemaps.Tilemap pathMap = StageManager.Instance.PathTilemap[i]; temp.Add(Pathfinding.FindPath(transform.position, goal.transform.position, pathMap, false)); if (temp[i].Count > 1 && temp[i].Count < lowestNodes) { lowestNodes = temp[i].Count; lowestIndex = i; } } nodesToGoal.Insert(goal.goalIndex, temp[lowestIndex]); } nodesAreOutdated = false; }
public void Init() { tilemap = GetComponentInChildren <UnityEngine.Tilemaps.Tilemap>(); startTile = GetComponentInChildren <StartTile>(); int count = tilemap.gameObject.GetChildCount(); }
public static T Create <T>(Map map, TM.Tilemap tilemap) where T : VirtualTileBase { T vtile = CreateInstance <T>(); vtile.map = map; vtile.tilemap = tilemap; return(vtile); }
// Use this for initialization void Start() { sp = GetComponent <SpriteRenderer>(); pos = transform.position; tm = FindObjectOfType <UnityEngine.Tilemaps.Tilemap>(); nextFadeTime = Time.time; }
Start() { // Set outside of the map m_LastTileCoordinate = new Vector3Int(-1, -1, -1); // Assigns the correct tilemaps / layers foreach (UnityEngine.Tilemaps.Tilemap tilemap in m_Grid.GetComponentsInChildren <UnityEngine.Tilemaps.Tilemap>()) { if (tilemap.name == "Background") { m_Background = tilemap; } else if (tilemap.name == "Minerals") { m_Minerals = tilemap; } else if (tilemap.name == "Buildings") { m_Buildings = tilemap; } else if (tilemap.name == "UILayer") { m_UILayer = tilemap; } } // Initializes dictionary m_MineralDeposits = new Dictionary <Vector3Int, Transform>(); // Stores the position and object in dictionary foreach (Transform transform in m_Minerals.GetComponentInChildren <Transform>()) { Vector3Int objPos = m_Grid.WorldToCell(transform.position); m_MineralDeposits.Add(objPos, transform); } // Assigns the UI elements foreach (UnityEngine.UI.Text text in m_Panel.GetComponentsInChildren <UnityEngine.UI.Text>()) { if (text.name == "ResourceTypeEntry") { m_TypeEntry = text; } else if (text.name == "ResourceAmountEntry") { m_AmountEntry = text; } else if (text.name == "OwnerEntry") { m_OwnerEntry = text; } } }
public override void Erase(GridLayout grid, GameObject brushTarget, Vector3Int position) { // Do not allow editing palettes if (brushTarget.layer == 31) { return; } UnityEngine.Tilemaps.Tilemap tilemap = brushTarget.GetComponent <UnityEngine.Tilemaps.Tilemap>(); if (tilemap != null) { SetColor(tilemap, position, Color.white); } }
static int ClearAllEditorPreviewTiles(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); obj.ClearAllEditorPreviewTiles(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CompressBounds(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); obj.CompressBounds(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 国战创建一个地图层 /// </summary> /// <param name="parent">父Transform节点</param> /// <param name="lJMapLayer">层的数据对象</param> /// <param name="baseTileConfig">图块对象</param> /// <param name="mapDefaultTilemapMat">地图所用的材质球</param> /// <param name="renderMode">0 Chunk 1 Individual </param> /// <returns>返回一个tilemap</returns> public static UnityEngine.Tilemaps.Tilemap CreateLayerByNation(Transform parent, LJTilemaps.LJMapLayer lJMapLayer, LJTilemaps.LJBaseTileConfig baseTileConfig, Material mapDefaultTilemapMat, int renderMode) { GameObject layerGameObj = new GameObject(lJMapLayer.layerName); UnityEngine.Tilemaps.Tilemap tilemap = layerGameObj.AddComponent <UnityEngine.Tilemaps.Tilemap>(); UnityEngine.Tilemaps.TilemapRenderer tilemapRenderer = layerGameObj.AddComponent <UnityEngine.Tilemaps.TilemapRenderer>(); Transform layerTran = layerGameObj.transform; layerTran.SetParent(parent); layerTran.position = lJMapLayer.worldPosition; tilemapRenderer.mode = (UnityEngine.Tilemaps.TilemapRenderer.Mode)renderMode; //tilemapRenderer.mode = UnityEngine.Tilemaps.TilemapRenderer.Mode.Chunk;//合并DC模式 0 //tilemapRenderer.mode = UnityEngine.Tilemaps.TilemapRenderer.Mode.Individual;// 测试模式 1 tilemapRenderer.sortingOrder = lJMapLayer.orderInLayer; tilemapRenderer.sortingLayerID = lJMapLayer.sortingLayer; tilemap.origin = lJMapLayer.origin; tilemap.size = lJMapLayer.size; tilemap.orientation = lJMapLayer.orientation; tilemap.orientationMatrix = lJMapLayer.orientationMatrix; if (mapDefaultTilemapMat != null) { tilemapRenderer.sharedMaterial = mapDefaultTilemapMat; } if (baseTileConfig == null) { return(tilemap); } List <LJTilemaps.LJTileData> tileDatas = lJMapLayer.tileDatas; for (int i = 0, imax = tileDatas.Count; i < imax; i++) { LJTilemaps.LJTileData v = tileDatas[i]; if (v.tileId < 0) { } else { UnityEngine.Tilemaps.TileBase tileBase = baseTileConfig.GetTileBaseById(v.tileId); if (tileBase != null) { tilemap.SetTile(v.position, tileBase); } } } tilemap.CompressBounds(); return(tilemap); }
/// <summary> /// 次のレベルに移動する /// </summary> public void ChangeNextLevel(UnityEngine.Tilemaps.Tilemap tilemap, Map.MapData mapData, int level) { // 元のマップからPlayerを削除する var playerPos = PlayerModel.CellPosition.Value; _eventManager.Trigger(Map.EventTileFlagUpdate.CreateAtRemove(PlayerModel.MapLevel, playerPos.x, playerPos.y, Const.TileFlag.Player)); // 座標をもとに戻す ResetPlayerUpPosition(); PlayerModel.SetMapLevel(level, mapData); // 移動後のTilemapをPlayerに登録し直す Player.SetTilemap(tilemap, level); }
static int GetUsedTilesCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); int o = obj.GetUsedTilesCount(); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SwapTile(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Tilemaps.TileBase arg0 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 2); UnityEngine.Tilemaps.TileBase arg1 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SwapTile(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTiles(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3Int>(L, 2); UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SetTiles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RefreshTile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); obj.RefreshTile(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ContainsTile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Tilemaps.TileBase arg0 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 2); bool o = obj.ContainsTile(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTilesBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.BoundsInt arg0 = StackTraits <UnityEngine.BoundsInt> .Check(L, 2); UnityEngine.Tilemaps.TileBase[] o = obj.GetTilesBlock(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetInstantiatedObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.GameObject o = obj.GetInstantiatedObject(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasEditorPreviewTile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); bool o = obj.HasEditorPreviewTile(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value")); } }
static int get_animationFrameRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; float ret = obj.animationFrameRate; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index animationFrameRate on a nil value")); } }
static int GetCellCenterLocal(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Vector3 o = obj.GetCellCenterLocal(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddTileFlags(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Tilemaps.TileFlags arg1 = (UnityEngine.Tilemaps.TileFlags)ToLua.CheckObject(L, 3, typeof(UnityEngine.Tilemaps.TileFlags)); obj.AddTileFlags(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetEditorPreviewColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); obj.SetEditorPreviewColor(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetEditorPreviewTransformMatrix(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Matrix4x4 o = obj.GetEditorPreviewTransformMatrix(arg0); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTilesBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.BoundsInt arg0 = StackTraits <UnityEngine.BoundsInt> .Check(L, 2); UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SetTilesBlock(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_layoutGrid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.Grid ret = obj.layoutGrid; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutGrid on a nil value")); } }
static int EditorPreviewFloodFill(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Tilemaps.TileBase arg1 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 3); obj.EditorPreviewFloodFill(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_cellBounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.BoundsInt ret = obj.cellBounds; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellBounds on a nil value")); } }
public bool IsLocationTargetable(Vector3 position) { UnityEngine.Tilemaps.Tilemap highlightTilemap = StageManager.Instance.HighlightMap.tilemap; if (highlightTilemap.GetTile(Helpers.ReturnTilePosition_Int(highlightTilemap, position)) == null) { return(false); } var correctedPosition = Helpers.ReturnTilePosition(highlightTilemap, position, -3); if (StageManager.Instance.BattleManager.activeHeroes.FindAll(x => Vector2.Distance(x.transform.position, correctedPosition) < 0.2f).Count > 0) { return(false); } return(true); }
static int set_orientation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)o; UnityEngine.Tilemaps.Tilemap.Orientation arg0 = (UnityEngine.Tilemaps.Tilemap.Orientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.Tilemaps.Tilemap.Orientation)); obj.orientation = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index orientation on a nil value")); } }