IssuePluginEvent() public method

public IssuePluginEvent ( IntPtr callback, int eventID ) : void
callback System.IntPtr
eventID int
return void
 static public int IssuePluginEvent(IntPtr l)
 {
     try {
         UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l);
         System.IntPtr a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.IssuePluginEvent(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        /// <summary>
        /// Create a command buffer that renders the AR screen full screen at the right time.
        /// </summary>
        /// <returns>The AR screen command buffer.</returns>
        public static CommandBuffer CreateARScreenCommandBuffer()
        {
            CommandBuffer buf = new CommandBuffer();
#if UNITY_EDITOR
            _InternResourcesForEmulation();

            buf.Blit((Texture)m_emulatedARScreenTexture, BuiltinRenderTextureType.CurrentActive, 
                     m_emulationArScreenMaterial);
#else
            IntPtr func = API.TangoUnity_getRenderTextureFunction();
            buf.IssuePluginEvent(func, 0);
#endif
            return buf;
        }
 /// <summary>
 /// Unregister given renderer
 /// </summary>
 public static void Shutdown(Noesis.View view, UnityEngine.Rendering.CommandBuffer commands)
 {
     commands.IssuePluginEvent(_renderShutdownCallback, view.GetHashCode());
 }
 /// <summary>
 /// Sends render commands to native code
 /// </summary>
 public static void RenderOnscreen(Noesis.View view, bool flipY, UnityEngine.Rendering.CommandBuffer commands)
 {
     commands.IssuePluginEvent(flipY ? _renderOnscreenFlipYCallback : _renderOnscreenCallback, view.GetHashCode());
 }