public SendBytes ( byte bytes, int numBytes, int channelId ) : bool | ||
bytes | byte | The array of data to be sent. |
numBytes | int | The number of bytes in the array to be sent. |
channelId | int | The transport channel to send on. |
return | bool |
public void SendBytesTo(int connectionId, byte[] bytes, int numBytes, int channelId) { NetworkConnection networkConnection = this.FindConnection(connectionId); if (networkConnection != null) { networkConnection.SendBytes(bytes, numBytes, channelId); } }
public bool SendBytes(byte[] data, int numBytes, int channelId) { if (m_Connection != null) { if (m_AsyncConnect != ConnectState.Connected) { if (LogFilter.logError) { Debug.LogError("NetworkClient SendBytes when not connected to a server"); } return(false); } return(m_Connection.SendBytes(data, numBytes, channelId)); } if (LogFilter.logError) { Debug.LogError("NetworkClient SendBytes with no connection"); } return(false); }