RemoveObservers() private method

private RemoveObservers ( ) : void
return void
 private void OnDisconnected(NetworkConnection conn)
 {
     conn.InvokeHandlerNoData(0x21);
     for (int i = 0; i < conn.playerControllers.Count; i++)
     {
         if ((conn.playerControllers[i].gameObject != null) && LogFilter.logWarn)
         {
             Debug.LogWarning("Player not destroyed when connection disconnected.");
         }
     }
     if (LogFilter.logDebug)
     {
         Debug.Log("Server lost client:" + conn.connectionId);
     }
     conn.RemoveObservers();
     conn.Dispose();
 }
 internal void InternalSetClientNotReady(NetworkConnection conn)
 {
     if (!conn.isReady)
     return;
       if (LogFilter.logDebug)
     Debug.Log((object) ("PlayerNotReady " + (object) conn));
       conn.isReady = false;
       conn.RemoveObservers();
       NotReadyMessage notReadyMessage = new NotReadyMessage();
       conn.Send((short) 36, (MessageBase) notReadyMessage);
 }
 internal void InternalSetClientNotReady(NetworkConnection conn)
 {
     if (conn.isReady)
     {
         if (LogFilter.logDebug)
         {
             Debug.Log("PlayerNotReady " + conn);
         }
         conn.isReady = false;
         conn.RemoveObservers();
         NotReadyMessage msg = new NotReadyMessage();
         conn.Send(0x24, msg);
     }
 }