C# (CSharp) Unity.Transforms Rotation - 5 examples found. These are the top rated real world C# (CSharp) examples of Unity.Transforms.Rotation extracted from open source projects. You can rate examples to help us improve the quality of examples.
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User specified (or calculated) world rotation 1. If a TransformParent exists and no LocalRotation exists, the value will be used as the object to world translation irrespective of the parent object to world matrix. 2. If a TransformParent exists and a LocalRotation exists, the calculated world rotation will be stored in this value by the TransformSystem. 3. If a TrasformMatrix exists, the value will be stored as the rotation part of the matrix.