Example #1
0
 static void CreateDragTargetSprite()
 {
     FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
 }
Example #2
0
 static void CreateParallaxSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
 }
Example #3
0
        static void CreateLocalization()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");

            go.transform.position = Vector3.zero;
        }
Example #4
0
 static void CreateClickableSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ClickableSprite");
 }
Example #5
0
        static void CreateStage()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");

            go.transform.position = Vector3.zero;
        }
Example #6
0
 static void CreateStagePosition()
 {
     FlowchartMenuItems.SpawnPrefab("StagePosition");
 }
Example #7
0
        static void CreateAudioTag()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");

            go.transform.position = Vector3.zero;
        }
Example #8
0
        static void CreateCharacter()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Character");

            go.transform.position = Vector3.zero;
        }
Example #9
0
 static void CreateSaveData()
 {
     FlowchartMenuItems.SpawnPrefab("SaveData");
 }
Example #10
0
 static void CreateSaveMenu()
 {
     FlowchartMenuItems.SpawnPrefab("SaveMenu");
 }
Example #11
0
 static void CreateView()
 {
     FlowchartMenuItems.SpawnPrefab("View");
 }