Beispiel #1
0
 static void CreateDragTargetSprite()
 {
     FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
 }
Beispiel #2
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 static void CreateParallaxSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
 }
Beispiel #3
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        static void CreateLocalization()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");

            go.transform.position = Vector3.zero;
        }
Beispiel #4
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 static void CreateClickableSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ClickableSprite");
 }
Beispiel #5
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        static void CreateStage()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");

            go.transform.position = Vector3.zero;
        }
Beispiel #6
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 static void CreateStagePosition()
 {
     FlowchartMenuItems.SpawnPrefab("StagePosition");
 }
Beispiel #7
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        static void CreateAudioTag()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");

            go.transform.position = Vector3.zero;
        }
Beispiel #8
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        static void CreateCharacter()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Character");

            go.transform.position = Vector3.zero;
        }
Beispiel #9
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 static void CreateSaveData()
 {
     FlowchartMenuItems.SpawnPrefab("SaveData");
 }
Beispiel #10
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 static void CreateSaveMenu()
 {
     FlowchartMenuItems.SpawnPrefab("SaveMenu");
 }
Beispiel #11
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 static void CreateView()
 {
     FlowchartMenuItems.SpawnPrefab("View");
 }