private void InitGunTurrets()
        {
            GunTurretLeft = new GunTurret()
            {
                panTiltAlignment = _panTiltAlignment,
                ID                 = ServoChannelMap.GunIdLeft,
                channelGunPan      = ServoChannelMap.leftGunPan,
                channelGunTilt     = ServoChannelMap.leftGunTilt,
                channelGunTrigger  = ServoChannelMap.leftGunTrigger,
                servoPositionSetUs = this.ServoPositionSetUs,
                degreesPanParked   = 0.0d,
                degreesTiltParked  = 70.0d,
            };

            GunTurretRight = new GunTurret()
            {
                panTiltAlignment = _panTiltAlignment,
                ID                 = ServoChannelMap.GunIdRight,
                channelGunPan      = ServoChannelMap.rightGunPan,
                channelGunTilt     = ServoChannelMap.rightGunTilt,
                channelGunTrigger  = ServoChannelMap.rightGunTrigger,
                servoPositionSetUs = this.ServoPositionSetUs,
                degreesPanParked   = 0.0d,
                degreesTiltParked  = 70.0d,
            };

            GunTurrets = new GunTurret[] { GunTurretLeft, GunTurretRight };
        }
        private void InitGunTurrets()
        {
            GunTurretLeft = new GunTurret()
            {
                panTiltAlignment = _panTiltAlignment,
                ID = ServoChannelMap.GunIdLeft,
                channelGunPan = ServoChannelMap.leftGunPan,
                channelGunTilt = ServoChannelMap.leftGunTilt,
                channelGunTrigger = ServoChannelMap.leftGunTrigger,
                servoPositionSetUs = this.ServoPositionSetUs,
                degreesPanParked = 0.0d,
                degreesTiltParked = 70.0d,
            };

            GunTurretRight = new GunTurret()
            {
                panTiltAlignment = _panTiltAlignment,
                ID = ServoChannelMap.GunIdRight,
                channelGunPan = ServoChannelMap.rightGunPan,
                channelGunTilt = ServoChannelMap.rightGunTilt,
                channelGunTrigger = ServoChannelMap.rightGunTrigger,
                servoPositionSetUs = this.ServoPositionSetUs,
                degreesPanParked = 0.0d,
                degreesTiltParked = 70.0d,
            };

            GunTurrets = new GunTurret[] { GunTurretLeft, GunTurretRight };
        }