private void InitGunTurrets() { GunTurretLeft = new GunTurret() { panTiltAlignment = _panTiltAlignment, ID = ServoChannelMap.GunIdLeft, channelGunPan = ServoChannelMap.leftGunPan, channelGunTilt = ServoChannelMap.leftGunTilt, channelGunTrigger = ServoChannelMap.leftGunTrigger, servoPositionSetUs = this.ServoPositionSetUs, degreesPanParked = 0.0d, degreesTiltParked = 70.0d, }; GunTurretRight = new GunTurret() { panTiltAlignment = _panTiltAlignment, ID = ServoChannelMap.GunIdRight, channelGunPan = ServoChannelMap.rightGunPan, channelGunTilt = ServoChannelMap.rightGunTilt, channelGunTrigger = ServoChannelMap.rightGunTrigger, servoPositionSetUs = this.ServoPositionSetUs, degreesPanParked = 0.0d, degreesTiltParked = 70.0d, }; GunTurrets = new GunTurret[] { GunTurretLeft, GunTurretRight }; }