public override T SnapshotItem <T>(int id) { Debug.Assert(id >= 0 && id <= 65535, "incorrect id"); return(id < 0 ? null : SnapshotBuilder.NewItem <T>(id)); }
protected override void RandomRconPassword() { const int PasswordLength = 6; const string PasswordChars = "ABCDEFGHKLMNPRSTUVWXYZabcdefghjkmnopqt23456789"; Debug.Assert(PasswordLength % 2 == 0, "Need an even password length"); var password = new StringBuilder(PasswordLength); var random = new ushort[PasswordLength / 2]; Secure.RandomFill(random); for (var i = 0; i < PasswordLength / 2; i++) { var randomNumber = random[i] % 2048; password.Append(PasswordChars[randomNumber / PasswordChars.Length]); password.Append(PasswordChars[randomNumber % PasswordChars.Length]); } ((ConfigString)Config["SvRconPassword"]).Value = password.ToString(); }
public override bool SnapshotItem <T>(T item, int id) { Debug.Assert(id >= 0 && id <= 65535, "incorrect id"); return(id >= 0 && SnapshotBuilder.AddItem(item, id)); }
public override void Run() { if (IsRunning) { return; } Debug.Log("server", "starting..."); if (!LoadMap(Config["SvMap"])) { Debug.Error("server", $"failed to load map. mapname='{Config["SvMap"]}'"); return; } if (!StartNetworkServer()) { return; } Console.Print(OutputLevel.Standard, "server", $"server name is '{Config["SvName"]}'"); GameContext.Init(); GameContext.RegisterCommandsUpdates(); RegisterConsoleUpdates(); StartTime = Time.Get(); IsRunning = true; if (string.IsNullOrEmpty(Config["SvRconPassword"])) { RandomRconPassword(); Debug.Assert(false, "+-------------------------+"); Debug.Assert(false, $"| rcon password: '******' |"); Debug.Assert(false, "+-------------------------+"); } while (IsRunning) { var now = Time.Get(); var ticks = 0; while (now > TickStartTime(Tick + 1)) { Tick++; ticks++; for (var clientId = 0; clientId < Clients.Length; clientId++) { if (Clients[clientId].State != ServerClientState.InGame) { continue; } for (var inputIndex = 0; inputIndex < Clients[clientId].Inputs.Length; inputIndex++) { if (Clients[clientId].Inputs[inputIndex].Tick != Tick) { continue; } GameContext.OnClientPredictedInput(clientId, Clients[clientId].Inputs[inputIndex].Data); break; } } GameContext.OnTick(); } if (ticks != 0) { if (Tick % 2 == 0 || Config["SvHighBandwidth"]) { DoSnapshot(); } SendClientRconCommands(); } //Register.RegisterUpdate(NetworkServer.NetType()); PumpNetwork(); Thread.Sleep(5); } for (var i = 0; i < Clients.Length; i++) { if (Clients[i].State != ServerClientState.Empty) { Kick(i, "Server shutdown"); } } GameContext.OnShutdown(); }