protected override bool StartNetworkServer() { var bindAddr = NetworkHelper.GetLocalIP(AddressFamily.InterNetwork); if (!string.IsNullOrWhiteSpace(Config["Bindaddr"])) { bindAddr = IPAddress.Parse(Config["Bindaddr"]); } var networkConfig = new NetworkServerConfig { BindEndPoint = new IPEndPoint(bindAddr, Config["SvPort"]), MaxClientsPerIp = Math.Clamp(Config["SvMaxClientsPerIP"], 1, MaxClients), MaxClients = Math.Clamp(Config["SvMaxClients"], 1, MaxClients), ConnectionConfig = new ConnectionConfig { Timeout = Config["ConnTimeout"] } }; if (!NetworkServer.Open(networkConfig)) { Debug.Error("server", $"couldn't open socket. port {networkConfig.BindEndPoint.Port} might already be in use"); return(false); } NetworkServer.ClientConnected += ClientConnected; NetworkServer.ClientDisconnected += ClientDisconnected; Debug.Log("server", $"network server running at: {networkConfig.BindEndPoint}"); return(true); }
protected override bool StartNetworkServer() { var bindAddr = NetworkCore.GetLocalIP(AddressFamily.InterNetwork); if (!string.IsNullOrWhiteSpace(Config["Bindaddr"])) { bindAddr = IPAddress.Parse(Config["Bindaddr"]); } var networkConfig = new NetworkServerConfig { LocalEndPoint = new IPEndPoint(bindAddr, Config["SvPort"]), MaxClientsPerIp = Config["SvMaxClientsPerIP"], MaxClients = Config["SvMaxClients"] }; if (!NetworkServer.Open(networkConfig)) { Debug.Error("server", $"couldn't open socket. port {networkConfig.LocalEndPoint.Port} might already be in use"); return(false); } Debug.Log("server", $"network server running at: {networkConfig.LocalEndPoint}"); return(true); }
public override void Run() { if (IsRunning) { return; } Debug.Log("server", "starting..."); if (!LoadMap(Config["SvMap"])) { Debug.Error("server", $"failed to load map. mapname='{Config["SvMap"]}'"); return; } if (!StartNetworkServer()) { return; } Console.Print(OutputLevel.Standard, "server", $"server name is '{Config["SvName"]}'"); GameContext.Init(); GameContext.RegisterCommandsUpdates(); RegisterConsoleUpdates(); StartTime = Time.Get(); IsRunning = true; if (string.IsNullOrEmpty(Config["SvRconPassword"])) { RandomRconPassword(); Debug.Assert(false, "+-------------------------+"); Debug.Assert(false, $"| rcon password: '******' |"); Debug.Assert(false, "+-------------------------+"); } while (IsRunning) { var now = Time.Get(); var ticks = 0; while (now > TickStartTime(Tick + 1)) { Tick++; ticks++; for (var clientId = 0; clientId < Clients.Length; clientId++) { if (Clients[clientId].State != ServerClientState.InGame) { continue; } for (var inputIndex = 0; inputIndex < Clients[clientId].Inputs.Length; inputIndex++) { if (Clients[clientId].Inputs[inputIndex].Tick != Tick) { continue; } GameContext.OnClientPredictedInput(clientId, Clients[clientId].Inputs[inputIndex].Data); break; } } GameContext.OnTick(); } if (ticks != 0) { if (Tick % 2 == 0 || Config["SvHighBandwidth"]) { DoSnapshot(); } SendClientRconCommands(); } //Register.RegisterUpdate(NetworkServer.NetType()); PumpNetwork(); Thread.Sleep(5); } for (var i = 0; i < Clients.Length; i++) { if (Clients[i].State != ServerClientState.Empty) { Kick(i, "Server shutdown"); } } GameContext.OnShutdown(); }
public override void Run() { if (IsRunning) { return; } Debug.Log("server", "starting..."); if (!LoadMap(Config["SvMap"])) { Debug.Error("server", $"failed to load map. mapname='{Config["SvMap"]}'"); return; } if (!StartNetworkServer()) { return; } Clients = new BaseServerClient[NetworkServer.ServerConfig.MaxClients]; IdMap = new int[Clients.Length * VANILLA_MAX_CLIENTS]; for (var i = 0; i < Clients.Length; i++) { Clients[i] = Kernel.Get <BaseServerClient>(); } NetworkServer.SetCallbacks(NewClientCallback, DelClientCallback); Console.Print(OutputLevel.STANDARD, "server", $"server name is '{Config["SvName"]}'"); GameContext.OnInit(); StartTime = Time.Get(); IsRunning = true; _lastSent = new int[NetworkServer.ServerConfig.MaxClients]; _lastAsk = new int[NetworkServer.ServerConfig.MaxClients]; _lastAskTick = new int[NetworkServer.ServerConfig.MaxClients]; while (IsRunning) { var now = Time.Get(); var ticks = 0; while (now > TickStartTime(Tick + 1)) { Tick++; ticks++; for (var clientId = 0; clientId < Clients.Length; clientId++) { if (Clients[clientId].State != ServerClientState.IN_GAME) { continue; } for (var inputIndex = 0; inputIndex < Clients[clientId].Inputs.Length; inputIndex++) { if (Clients[clientId].Inputs[inputIndex].Tick == Tick) { GameContext.OnClientPredictedInput(clientId, Clients[clientId].Inputs[inputIndex].PlayerInput); break; } } } GameContext.OnTick(); } if (ticks != 0) { if (Tick % 2 == 0 || Config["SvHighBandwidth"]) { DoSnapshot(); } // UpdateClientRconCommands() } Register.RegisterUpdate(NetworkServer.NetType()); PumpNetwork(); Thread.Sleep(5); } for (var i = 0; i < Clients.Length; i++) { if (Clients[i].State != ServerClientState.EMPTY) { NetworkServer.Drop(i, "Server shutdown"); } } GameContext.OnShutdown(); }