コード例 #1
0
        public override T SnapshotItem <T>(int id)
        {
            Debug.Assert(id >= 0 && id <= 65535, "incorrect id");

            return(id < 0
                ? null
                : SnapshotBuilder.NewItem <T>(id));
        }
コード例 #2
0
        protected override void RandomRconPassword()
        {
            const int    PasswordLength = 6;
            const string PasswordChars  = "ABCDEFGHKLMNPRSTUVWXYZabcdefghjkmnopqt23456789";

            Debug.Assert(PasswordLength % 2 == 0, "Need an even password length");

            var password = new StringBuilder(PasswordLength);
            var random   = new ushort[PasswordLength / 2];

            Secure.RandomFill(random);

            for (var i = 0; i < PasswordLength / 2; i++)
            {
                var randomNumber = random[i] % 2048;
                password.Append(PasswordChars[randomNumber / PasswordChars.Length]);
                password.Append(PasswordChars[randomNumber % PasswordChars.Length]);
            }

            ((ConfigString)Config["SvRconPassword"]).Value = password.ToString();
        }
コード例 #3
0
 public override bool SnapshotItem <T>(T item, int id)
 {
     Debug.Assert(id >= 0 && id <= 65535, "incorrect id");
     return(id >= 0 && SnapshotBuilder.AddItem(item, id));
 }
コード例 #4
0
        public override void Run()
        {
            if (IsRunning)
            {
                return;
            }

            Debug.Log("server", "starting...");

            if (!LoadMap(Config["SvMap"]))
            {
                Debug.Error("server", $"failed to load map. mapname='{Config["SvMap"]}'");
                return;
            }

            if (!StartNetworkServer())
            {
                return;
            }

            Console.Print(OutputLevel.Standard, "server", $"server name is '{Config["SvName"]}'");
            GameContext.Init();
            GameContext.RegisterCommandsUpdates();
            RegisterConsoleUpdates();

            StartTime = Time.Get();
            IsRunning = true;

            if (string.IsNullOrEmpty(Config["SvRconPassword"]))
            {
                RandomRconPassword();
                Debug.Assert(false, "+-------------------------+");
                Debug.Assert(false, $"| rcon password: '******' |");
                Debug.Assert(false, "+-------------------------+");
            }

            while (IsRunning)
            {
                var now   = Time.Get();
                var ticks = 0;

                while (now > TickStartTime(Tick + 1))
                {
                    Tick++;
                    ticks++;

                    for (var clientId = 0; clientId < Clients.Length; clientId++)
                    {
                        if (Clients[clientId].State != ServerClientState.InGame)
                        {
                            continue;
                        }

                        for (var inputIndex = 0; inputIndex < Clients[clientId].Inputs.Length; inputIndex++)
                        {
                            if (Clients[clientId].Inputs[inputIndex].Tick != Tick)
                            {
                                continue;
                            }

                            GameContext.OnClientPredictedInput(clientId, Clients[clientId].Inputs[inputIndex].Data);
                            break;
                        }
                    }

                    GameContext.OnTick();
                }

                if (ticks != 0)
                {
                    if (Tick % 2 == 0 || Config["SvHighBandwidth"])
                    {
                        DoSnapshot();
                    }
                    SendClientRconCommands();
                }

                //Register.RegisterUpdate(NetworkServer.NetType());
                PumpNetwork();

                Thread.Sleep(5);
            }

            for (var i = 0; i < Clients.Length; i++)
            {
                if (Clients[i].State != ServerClientState.Empty)
                {
                    Kick(i, "Server shutdown");
                }
            }

            GameContext.OnShutdown();
        }