Example #1
0
    public static float GetWindowsScaling()
    {
        Graphics currentGraphics = Graphics.FromHwnd(IntPtr.Zero);
        double   dpixRatio       = currentGraphics.DpiX / 96;

        print("------------------" + currentGraphics.DpiX / 96 + "  " + currentGraphics.DpiY / 96);
        return(currentGraphics.DpiX / 96);
    }
Example #2
0
        /// <summary>
        /// Function to create the double buffer surface resources.
        /// </summary>
        /// <param name="displayControl">The control that will be used as the display.</param>
        private void CreateDoubleBufferSurface(Control displayControl)
        {
            _graphics = DrawingGraphics.FromHwnd(displayControl.Handle);

            _mouseImage    = new Bitmap(displayControl.ClientSize.Width, displayControl.ClientSize.Height, PixelFormat.Format32bppArgb);
            _imageGraphics = DrawingGraphics.FromImage(_mouseImage);

            _graphicsContext = BufferedGraphicsManager.Current;
            _buffer          = _graphicsContext.Allocate(_imageGraphics, new Rectangle(0, 0, _mouseImage.Width, _mouseImage.Height));
        }
Example #3
0
        public Radar(Form1 form)
        {
            this.settings = form.radarSettings.settings;
            this.settings.TransparencyKey = form.TransparencyKey;

            this.createBuffer();
            this.gForm = Graphics.FromHwnd(form.Handle);

            Timer timer = new Timer();

            timer.Interval = 100;
            timer.Tick    += timer_Tick;
            timer.Start();
        }
        /// <summary>
        /// Function to allocate resources for our graphics.
        /// </summary>
        /// <param name="clearDrawing"><b>true</b> to clear the drawing, <b>false</b> to leave alone.</param>
        private void GetResources(bool clearDrawing)
        {
            CleanUp(clearDrawing);

            _surfaceBuffer   = new Bitmap(_control.ClientSize.Width, _control.ClientSize.Height, PixelFormat.Format32bppArgb);
            _controlGraphics = DrawingGraphics.FromHwnd(_control.Handle);
            _surfaceGraphics = DrawingGraphics.FromImage(_surfaceBuffer);

            _context = BufferedGraphicsManager.Current;
            _buffer  = _context.Allocate(_surfaceGraphics, _control.ClientRectangle);

            if (!clearDrawing)
            {
                return;
            }

            _drawing       = new Bitmap(_control.ClientSize.Width, _control.ClientSize.Height, PixelFormat.Format32bppArgb);
            _imageGraphics = DrawingGraphics.FromImage(_drawing);
        }