public DrawLines ( |
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pen | ||
points | Point | |
return | void |
using System.Drawing; // create a new bitmap Bitmap bitmap = new Bitmap(500, 500); // create a graphics object from the bitmap Graphics graphics = Graphics.FromImage(bitmap); // create a pen to draw lines Pen pen = new Pen(Color.Black, 2); // define the points for a triangle Point[] points = { new Point(100, 100), new Point(150, 200), new Point(200, 150) }; // draw the triangle graphics.DrawLines(pen, points); // save the bitmap to a file bitmap.Save("triangle.bmp");
using System.Drawing; // create a new bitmap Bitmap bitmap = new Bitmap(500, 500); // create a graphics object from the bitmap Graphics graphics = Graphics.FromImage(bitmap); // create a pen to draw dashed lines Pen pen = new Pen(Color.Red, 2); pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash; // define the points for a star Point[] points = { new Point(100, 150), new Point(200, 150), new Point(120, 220), new Point(150, 130), new Point(180, 220) }; // draw the star graphics.DrawLines(pen, points); // save the bitmap to a file bitmap.Save("star.bmp");This example draws a star on a bitmap using the `DrawLines` method. The `Pen` object is created with a dashed style to create a different visual effect, and the `Point` array defines the coordinates of the vertices of the star. Both examples use the `System.Drawing` package library.