using System.Drawing; // Create a bitmap object Bitmap bmp = new Bitmap(200, 200); // Create a Graphics object Graphics g = Graphics.FromImage(bmp); // Draw a rectangle g.DrawRectangle(Pens.Black, new Rectangle(10, 10, 100, 100)); // Release resources held by the Graphics object g.Dispose();
using System.Drawing; // Create a bitmap object Bitmap bmp = new Bitmap(200, 200); // Create a Graphics object Graphics g1 = Graphics.FromImage(bmp); // Draw a line g1.DrawLine(Pens.Black, new Point(10, 10), new Point(100, 100)); // Create another Graphics object Graphics g2 = Graphics.FromImage(bmp); // Draw a rectangle g2.DrawRectangle(Pens.Red, new Rectangle(20, 20, 50, 50)); // Release resources held by both Graphics objects g1.Dispose(); g2.Dispose();Both examples use the System.Drawing package library.