Example #1
0
        /// <summary>
        /// Initializes the MOIS event listeners (mouse and keyboard).
        /// </summary>
        protected override void InitializeInput()
        {
            base.InitializeInput();

            int windowHandle;

            mWindow.GetCustomAttribute("WINDOW", out windowHandle);
            mInputMgr = MOIS.InputManager.CreateInputSystem((uint)windowHandle);

            myGame = Game.GetInstance(mSceneMgr, cameraMan, mWindow, mMouse, mKeyboard);


            mMouse.MousePressed  += new MOIS.MouseListener.MousePressedHandler(myGame.GetMouseControl().OnMyMousePressed);
            mMouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(myGame.GetMouseControl().OnMyMouseReleased);
            mMouse.MouseMoved    += new MOIS.MouseListener.MouseMovedHandler(myGame.GetMouseControl().OnMyMouseMoved);
        }
Example #2
0
        /// <summary>
        /// Initializes the MOIS event listeners (mouse and keyboard).
        /// </summary>
        protected override void InitializeInput()
        {
            base.InitializeInput();

            int windowHandle;
            mWindow.GetCustomAttribute("WINDOW", out windowHandle);
            mInputMgr = MOIS.InputManager.CreateInputSystem((uint)windowHandle);

            myGame = Game.GetInstance(mSceneMgr, cameraMan, mWindow, mMouse, mKeyboard);

            mMouse.MousePressed += new MOIS.MouseListener.MousePressedHandler(myGame.GetMouseControl().OnMyMousePressed);
            mMouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(myGame.GetMouseControl().OnMyMouseReleased);
            mMouse.MouseMoved += new MOIS.MouseListener.MouseMovedHandler(myGame.GetMouseControl().OnMyMouseMoved);
        }