Example #1
0
        /// <summary>
        /// Initializes the MOIS event listeners (mouse and keyboard).
        /// </summary>
        protected override void InitializeInput()
        {
            base.InitializeInput();

            int windowHandle;
            mWindow.GetCustomAttribute("WINDOW", out windowHandle);
            mInputMgr = MOIS.InputManager.CreateInputSystem((uint)windowHandle);

            myGame = Game.GetInstance(mSceneMgr, cameraMan, mWindow, mMouse, mKeyboard);

            mMouse.MousePressed += new MOIS.MouseListener.MousePressedHandler(myGame.GetMouseControl().OnMyMousePressed);
            mMouse.MouseReleased += new MOIS.MouseListener.MouseReleasedHandler(myGame.GetMouseControl().OnMyMouseReleased);
            mMouse.MouseMoved += new MOIS.MouseListener.MouseMovedHandler(myGame.GetMouseControl().OnMyMouseMoved);
        }
Example #2
0
 /// <summary>
 /// If the game is not initializes,so creates GUI, MouseControl, GameObjectManager ,SoundPlayer and mission.
 /// Returns singleton instance.
 /// </summary>
 /// <param name="sceneManager">The Mogre SceneManager.</param>
 /// <param name="c">The game CameraMan for the MouseControl.</param>
 /// <param name="mWindow">The RednerWindow for sending the width and height of the window.</param>
 /// <param name="mouse">The Mogre Mouse for GUI.</param>
 /// <param name="keyboard">The Mogre Keyboard for GUI.</param>
 /// <returns>Returns initializes Game singleton instance.</returns>
 public static Game GetInstance(SceneManager sceneManager, CameraMan c, RenderWindow mWindow, Mouse mouse, Keyboard keyboard)
 {
     if (instance == null) {
         instance = new Game(sceneManager, c, mWindow, mouse, keyboard);
     }
     return instance;
 }