public static void Remove(GameSprite pNode)
        {
            ProxySpriteMan pMan = ProxySpriteMan.privGetInstance();

            Debug.Assert(pMan != null);

            Debug.Assert(pNode != null);
            pMan.baseRemove(pNode);
        }
        public static void Remove(GameSprite pNode)
        {
            //ensure call Create() first
            ProxySpriteMan pMan = ProxySpriteMan.GetInstance();

            Debug.Assert(pMan != null);

            Debug.Assert(pNode != null);
            pMan.baseRemove(pNode);
        }