public static void Dump() { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); pMan.baseDump(); }
public static void Remove(GameSprite pNode) { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }
public static ProxySprite Add(GameSprite.Name name) { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); ProxySprite pNode = (ProxySprite)pMan.baseAdd(); Debug.Assert(pNode != null); pNode.Set(name); return(pNode); }
public static void Destroy() { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); // Print stats on destroy pMan.baseDump(); // Invalidate the singleton if (pInstance != null) { pInstance = null; } }
public static ProxySprite Find(ProxySprite.Name name) { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); // Compare functions only compares two Nodes // So: Use the Compare Node - as a reference // use in the Compare() function pMan.poNodeCompare.SetName(name); ProxySprite pData = (ProxySprite)pMan.baseFind(pMan.poNodeCompare); return(pData); }