public static void Remove(GameSprite pNode) { ProxySpriteMan pMan = ProxySpriteMan.privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }
public static void Remove(GameSprite pNode) { //ensure call Create() first ProxySpriteMan pMan = ProxySpriteMan.GetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }