public GameState() { Console.CursorVisible = false; Console.SetWindowSize(40, 40); Console.SetBufferSize(40, 40); food.Generate(wall.body, worm.body); }
public Game() { g_objects = new List <GameObject>(); isAlive = true; snake = new Snake(5, 3, "o", ConsoleColor.Blue); food = new Food(0, 0, "O", ConsoleColor.Green); food.Generate(); wall = new Wall("+", ConsoleColor.Gray); wall.Walls(); while (food.IsCollisionWithObject(snake) || food.IsCollisionWithObject(wall)) { food.Generate(); } g_objects.Add(snake); g_objects.Add(food); g_objects.Add(wall); Console.CursorVisible = false; Console.SetWindowSize(40, 20); }
void CheckFood() { if (w.CheckCollision(f.body[0])) { eating = true; w.Eat(f.body[0]); Bally.Score += 10; f.Generate(); foreach (Point p in b.body) { if (f.body[0].X == p.X && f.body[0].Y == p.Y) { f.Generate(); f.Draw(); } } foreach (Point p in w.body) { if (p.X == f.body[0].X && p.Y == f.body[0].Y && !eating) { f.Generate(); f.Draw(); } } eating = false; } }
private void GameTimer_Elapsed(object sender, ElapsedEventArgs e) { Console.Title = DateTime.Now.ToLongTimeString(); if (CheckCollisionFoodWithWorm()) { w.Increase(w.body[0]); f.Generate(); cnt++; } }
public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: Console.Clear(); Console.SetCursorPosition(20, 30); Console.WriteLine("Exit?"); Environment.Exit(0); break; case ConsoleKey.F2: Console.Clear(); worm.body.Clear(); worm.body.Add(new Point { X = 20, Y = 20 }); wall.LoadLevel(2); food.Generate(wall.body, worm.body); level = 2; break; case ConsoleKey.F3: Console.Clear(); worm.body.Clear(); worm.body.Add(new Point { X = 20, Y = 20 }); wall.LoadLevel(3); food.Generate(wall.body, worm.body); level = 3; break; } CheckColision(); CheckWallColision(); CheckSelfCollision(); }
private void Update(object sender, EventArgs e) { this.Text = string.Format("Snake- Score: {0}", score); snake.Move(direction); for (int i = 1; i < snake.Body.Length; i++) { if (snake.Body[0].IntersectsWith(snake.Body[i])) { Restart(); } } if (snake.Body[0].X < 0 || snake.Body[0].X > 290) { Restart(); } if (snake.Body[0].Y < 0 || snake.Body[0].Y > 190) { Restart(); } if (snake.Body[0].IntersectsWith(food.Piece)) { score++; snake.Grow(); food.Generate(rand); } Invalidate(); }
public void Start() { ConsoleKeyInfo cnskey = Console.ReadKey(); while (IsAlive && cnskey.Key != ConsoleKey.Escape) { Draw(); cnskey = Console.ReadKey(); if (snake.IsColl(food)) { snake.body.Add(new Point(0, 0)); points += 50; while (food.IsColl(snake) || food.IsColl(wall)) { food.Generate(); } } if (snake.body.Count % 3 == 0) { wall.NextLevel(); } if (snake.IsColl(wall)) { IsAlive = false; } Console.WriteLine(snake.body[0].x); snake.Move(cnskey); } //DEAD or END Console.Clear(); Console.ForegroundColor = ConsoleColor.Red; Console.SetCursorPosition(20, 10); Console.WriteLine("GAME OVER!!! Your score is: {0} ", points); Console.ReadKey(); }
public void SnakeMove() { while (isAlive) { snake.Move(); if (snake.IsCollision(food)) { score += 10; snake.body.Add(new Point(0, 0)); food.Generate(snake, wall); if (snake.body.Count % 3 == 0) { wall.NextLevel(); levels -= 50; } } if (snake.IsCollision(wall)) { isAlive = false; } if (snake.IsCollision(snake)) { isAlive = false; } Draw(); Thread.Sleep(levels); } }
void CheckFood() { if (w.CheckCollision(b.body)) { gameOver = true; Console.Clear(); Console.SetCursorPosition(10, 20); Console.WriteLine("Game over!"); } else if (w.CheckCollision(f.body)) { w.Eat(f.body[0]); score++; f.Generate(); } else if (w.CheckCollisionwithItself()) { gameOver = true; Console.Clear(); Console.SetCursorPosition(10, 20); Console.WriteLine("Game over!"); } if (score > MaxScore) { b.Clear(); b.body.Clear(); level = 3; b.LoadLevel(3); } }
public void MoveSnake() { while (isAlive) { snake.Move(); if (snake.IsCollisionWithObject(food)) { snake.body.Add(new Point(0, 0)); while (food.IsCollisionWithObject(snake) || food.IsCollisionWithObject(wall)) { food.Generate(); } if (snake.body.Count % 3 == 0) { wall.NextLevel(); } } if (snake.IsCollisionWithObject(wall)) { isAlive = false; } Draw(); Thread.Sleep(100); } }
private void Update(object sender, EventArgs e) { if (score > bestScore) { bestScore = score; } this.Text = string.Format("Snake - Score {0} ", score); label7.Text = string.Format("{0}", playerName); label8.Text = string.Format("{0}", score); label9.Text = string.Format("{0}", bestScore); snake.Move(direction); for (int i = 1; i < snake.Body.Length; i++) { if (snake.Body[0].IntersectsWith(snake.Body[i])) { Restart(); } } if (snake.Body[0].X < 0 || snake.Body[0].X > 430) { Restart(); } if (snake.Body[0].Y < 0 || snake.Body[0].Y > 430) { Restart(); } if (snake.Body[0].IntersectsWith(food.Piece)) { score++; snake.Grow(); food.Generate(rand); } this.Invalidate(); }
private void Update(object sender, EventArgs e) { snake.Move(direction); for (int i = 1; i < snake.body.Length; i++) { if (snake.body[0].IntersectsWith(snake.body[i])) { Restart(); } } if (snake.body[0].X < 0 || snake.body[0].X > 990) { Restart(); } if (snake.body[0].Y < 0 || snake.body[0].Y > 690) { Restart(); } if (snake.body[0].IntersectsWith(food.food)) { score++; snake.Grow(); food.Generate(rand); } this.Invalidate(); }
private void CheckFoodCatch() { if (serpent.HasCollided(food.GetFood())) { serpent.Eat(food.GetFood()); food.Generate(); } }
public void CheckCollision() { if (worm.CheckIntersection(food.body[0])) { worm.Eat(food.body[0]); food.Generate(); } }
void CheckColision() { if (worm.CheckIntersection(food.body) == true) { worm.Eat(food.body); food.Generate(); } }
void CheckFood() { if (w.CheckCollision(f.body[0])) { w.Eat(f.body[0]); f.Generate(); } }
private void GenerateFood() { if (!IsFoodThere) { food.Generate(); IsFoodThere = true; } }
private void CheckFoodCatch() { //if (FoodAndWallOrSerpent()) //{ if (serpent.HasCollided(food.GetFood())) { serpent.Eat(food.GetFood()); score++; Score(); food.Generate(); } //} //else //{ // food.Generate(); // CheckFoodCatch(); //} }
public void CheckCollision() { if (worm.CheckIntersection(food.body)) { worm.Eat(food.body); food.Generate(); } if (worm.CheckIntersection(wall.body)) { //GameOver = true; } }
public void Load() { worm = new Worm(); worm.AttachGameLink(this); wall = new Wall(); food = new Food(); food.Generate(wall, worm); worm.Generate(wall); wall.Generate(level); worm.Draw(); wall.Draw(); food.Draw(); }
public void CanEat() { if (worm.points[0].Equals(food.points[0])) { worm.points.Add(food.points[0]); food = new Food(); food.Generate(wall, worm); food.Draw(); score = score + 100; if (score == 500) { nextLevel = true; } } }
public Game() { isAlive = true; snake = new Snake(10, 10, '*', ConsoleColor.White); wall = new Wall('#', ConsoleColor.Yellow); wall.LoadLevel(); food = new Food(0, 0, 'o', ConsoleColor.Cyan); food.Generate(snake, wall); g_objects = new List <GameObject>(); g_objects.Add(snake); g_objects.Add(food); g_objects.Add(wall); Console.CursorVisible = false; }
void CheckFood() { if (w.CheckCollision(f.body[0])) { score++; if (score == 2) { degree++; } if (score == 5) { degree++; } w.Eat(f.body[0]); f.Generate(); } }
public Game() { g_objects = new List <GameObject>(); snake = new Snake(20, 10, '*', ConsoleColor.White); food = new Food(0, 0, 'o', ConsoleColor.Cyan); wall = new Wall('#', ConsoleColor.Green); wall.LoadLevel(); while (food.IsCollisionWithObject(snake) || food.IsCollisionWithObject(wall)) { food.Generate(); } g_objects.Add(snake); g_objects.Add(food); g_objects.Add(wall); isAlive = true; }
public Game() { g_objects = new List <GObject>(); snake = new Snake(1, 1, '*', ConsoleColor.White); wall = new Wall('#', ConsoleColor.Green); wall.LoadLevel(); food = new Food(0, 0, 'o', ConsoleColor.Red); food.Generate(snake, wall); g_objects.Add(snake); g_objects.Add(food); g_objects.Add(wall); isAlive = true; }
public void Start() { Console.Clear(); int k = 0; Console.WriteLine("Write your username"); string s = Console.ReadLine(); ConsoleKeyInfo keyInfo = Console.ReadKey(); while (isAlive && keyInfo.Key != ConsoleKey.Escape) { Draw(); keyInfo = Console.ReadKey(); if (snake.IsCollisionWithObject(food)) { snake.body.Add(new Point(0, 0)); k++; while (food.IsCollisionWithObject(snake) || food.IsCollisionWithObject(wall)) { food.Generate(); } if (snake.body.Count % 3 == 0) { wall.NextLevel(); } } if (snake.IsCollisionWithObject(wall) || snake.IsCollisionWithSnake(snake)) { isAlive = false; } snake.ChangeDirection(keyInfo); } Console.Clear(); Console.ForegroundColor = ConsoleColor.Red; Console.SetCursorPosition(20, 10); Console.WriteLine("GAME OVER!!!"); Console.ReadKey(); Console.Clear(); Console.WriteLine(s); Console.Write("Your score:" + k * 100); Console.ReadKey(); }
void CheckFood() { if (w.CheckCollision(f.body[0])) { point += 100 + level * 10; w.Eat(f.body[0]); if (point >= levels[level]) { level++; speed -= 50; b.LoadLevel(level); Console.BackgroundColor = ConsoleColor.Gray; b.Draw(); Console.BackgroundColor = ConsoleColor.Black; } f.Generate(new object[] { w, b }); Console.ForegroundColor = ConsoleColor.Red; f.Draw(); Console.ForegroundColor = ConsoleColor.Green; } }
public void Generate() { bool res = false; while (!res) { Random random = new Random(DateTime.Now.Second); x = random.Next(1, 79); y = random.Next(3, 39); for (int i = 0; i < b.body.Count; ++i) { if (x == b.body[i].X && y == b.body[i].Y) { res = true; break; } } res = !res; } f.Generate(x, y); }
public void Start() { //int k = 0; ConsoleKeyInfo keyInfo = Console.ReadKey(); while (keyInfo.Key != ConsoleKey.Escape && isAlive) { snake.Move(keyInfo); Draw(); keyInfo = Console.ReadKey(); //k++; //if (k % 10 == 0) //{ // snake.body.Add(new Point(0, 0)); //} if (snake.IsCollisionWithFood(food)) { snake.body.Add(new Point(0, 0)); food.Generate(snake, wall); if (snake.body.Count % 3 == 0) { wall.NextLevel(); } } if (snake.IsCollistionWithWall(wall)) { isAlive = false; } //if (snake.IsCollisionWithSnake()) // isAlive = false; } Console.Clear(); Console.SetCursorPosition(10, 10); Console.Write("GAME OVER"); Console.ReadKey(); }
public void MoveSnake() { while (isAlive) { snake.Move(); Draw(); if (snake.IsCollisionWithObject(food)) { score += 10; while (food.IsCollisionWithObject(snake) || food.IsCollisionWithObject(wall)) { food.Generate(); } snake.body.Add(new Point(0, 0)); } if (snake.IsCollisionWithObject(wall)) { Console.Write("Press any button."); isAlive = false; } if (snake.IsCollisionWithItself()) { isAlive = false; } //Draw(); if (snake.body.Count == 3) { speed = 50; } else if (snake.body.Count == 6) { speed = 30; } Thread.Sleep(speed); } }