Example #1
0
        private bool CheckCollision(StateOfLocation[,] oldGameBoard, List <Point> newSnakePosition)
        {
            Point snakeHeadPosition = newSnakePosition[0];

            //Does the snake run out of the game area?
            if (snakeHeadPosition.Y < 0 ||
                snakeHeadPosition.Y > height - 1 ||
                snakeHeadPosition.X < 0 ||
                snakeHeadPosition.X > width - 1)
            {
                return(true);
            }

            //Does the snake run into itself?
            if (oldGameBoard[snakeHeadPosition.X, snakeHeadPosition.Y] == StateOfLocation.Snake)
            {
                return(true);
            }

            //Does the snake run into food?
            if (oldGameBoard[snakeHeadPosition.X, snakeHeadPosition.Y] == StateOfLocation.Food)
            {
                snake.Eat();
                score++;
                hasEaten = true;
                food.ChangeFoodPosition(width, height, gameBoard);
                return(false);
            }

            //Does the snake go into empty space?
            return(false);
        }