/// <summary>This initializes the reference to OpenTK's keyboard.</summary> /// <param name="keyboardDevice">Reference to OpenTK's KeyboardDevice class within their GameWindow class.</param> internal static void InitializeKeyboard(KeyboardDevice keyboardDevice) { _keyboard = new SevenEngine.Input.Keyboard(keyboardDevice); }
/// <summary>This initializes the reference to OpenTK's keyboard.</summary> /// <param name="keyboardDevice">Reference to OpenTK's KeyboardDevice class within their GameWindow class.</param> internal static void InitializeKeyboard(KeyboardDevice keyboardDevice) { _keyboard = new SevenEngine.Input.Keyboard(keyboardDevice); }