protected void PreConstruct() { _interpolationEditor = new InterpolationEditor(this); _boneTransform = new ApplyLocalBoneTransformFunc[] { ApplyTranslation, ApplyAngle, ApplyScale, }; _mouseMoveTargetType = new MouseMoveTargetType[] { MouseMoveTargetBone, MouseMoveTargetVertex, }; }
public InterpolationForm(IMainWindow mainWindow) { InitializeComponent(); _interpolationEditor = new InterpolationEditor(mainWindow); TopMost = true; }
public InterpolationForm(IMainWindow mainWindow) { InitializeComponent(); _interpolationEditor = new InterpolationEditor(mainWindow); TopMost = true; }