Esempio n. 1
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 /// <summary>This initializes the reference to OpenTK's keyboard.</summary>
 /// <param name="keyboardDevice">Reference to OpenTK's KeyboardDevice class within their GameWindow class.</param>
 internal static void InitializeKeyboard(KeyboardDevice keyboardDevice)
 {
     _keyboard = new SevenEngine.Input.Keyboard(keyboardDevice);
 }
Esempio n. 2
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 /// <summary>This initializes the reference to OpenTK's keyboard.</summary>
 /// <param name="keyboardDevice">Reference to OpenTK's KeyboardDevice class within their GameWindow class.</param>
 internal static void InitializeKeyboard(KeyboardDevice keyboardDevice)
 {
     _keyboard = new SevenEngine.Input.Keyboard(keyboardDevice);
 }