Example #1
0
 public void updateScore()
 {
     score = Player.calculateVictoryPoints(!Current, this);
 }
Example #2
0
        public void checkForWinner()
        {
            //Yay!

            //Update the largest army and longest road stuff
            Player lapl = null;
            Player llpl = null;

            foreach (Player pl in playerOrder)
            {
                int arm = pl.getArmySize();
                if (arm > largestArmy)
                {
                    lapl        = pl;
                    largestArmy = arm;
                }

                arm = pl.getLongestRoadCount();
                if (arm > longestRoad)
                {
                    llpl        = pl;
                    longestRoad = arm;
                }
                pl.setLongestRoad(false);
                pl.setLargestArmy(false);
            }
            if (largestArmy >= 3)
            {
                if (lapl != null)
                {
                    foreach (Player pl in playerOrder)
                    {
                        pl.setLargestArmy(false);
                    }
                    lapl.setLargestArmy(true);
                }
            }
            if (longestRoad >= 5)
            {
                if (llpl != null)
                {
                    foreach (Player pl in playerOrder)
                    {
                        pl.setLongestRoad(false);
                    }
                    llpl.setLongestRoad(true);
                }
            }

            bool   winner        = false;
            Player winningPlayer = null;

            foreach (Player pl in playerOrder)
            {
                int vps = Player.calculateVictoryPoints(true, pl);
                if (vps >= 10)
                {
                    winningPlayer = pl;
                    winner        = true;
                }
                else
                {
                    pl.updateScore();
                }
            }
            if (winner)
            {
                currentGameState = GameState.End;
                currentGameEvent.endExecution();
                addEventText(winningPlayer.getName() + " has won!");
            }
        }