Backpack playerBackpack = new Backpack(); // create a new backpack object for the player Item sword = new Item("Sword", 10); // create a new item object with a name and value playerBackpack.AddToBackpack(sword); // add the new item to the player's backpack
if (playerBackpack.ContainsItem("Sword")) // check if the player has a sword in their inventory { Item sword = playerBackpack.GetItem("Sword"); // get the sword item from the player's inventory playerBackpack.RemoveFromBackpack(sword); // remove the sword item from the player's inventory }In this example, we first checked if the player had a sword in their inventory by using the ContainsItem function. If the player had a sword in their inventory, we got the sword item object using the GetItem function. We then used the RemoveFromBackpack function to remove the sword item from the player's inventory.