public static RegisterExtended ( int packetID, bool ingame, OnPacketReceive onReceive ) : void | ||
packetID | int | |
ingame | bool | |
onReceive | OnPacketReceive | |
return | void |
public static void Initialize() { PacketHandlers.RegisterExtended(0x2C, true, new OnPacketReceive(BandageRequest)); }
public static void Initialize() { PacketHandlers.RegisterExtended(0x33, true, new OnPacketReceive(MultiMouseMovementRequest)); }