public class MyPlayer : PlayerMobile { // Constructor public MyPlayer() : base() { // Set properties such as name and starting stats Name = "John"; Strength = 50; Dexterity = 50; // ...etc. } // Override any necessary methods, like OnDoubleClick() protected override void OnDoubleClick(Mobile from) { // Do something when the player is double clicked // For example, open a dialog window or pick up an item } // ...etc. }
// Define the particle effect properties ParticleEffectProperties properties = new ParticleEffectProperties(); properties.ItemID = 0x36F4; properties.Speed = 0; properties.Duration = TimeSpan.FromSeconds(1); // Create the FixedParticles object and add it to the mobile's effects FixedParticles particles = new FixedParticles(properties, 10, 10, 0, 0, EffectLayer.Waist); mobile.FixedParticles = particles;