public void ToggleMenu() { if (Menu != null) { Menu.SetActive(!Menu.activeSelf); // GameManger_Master.isMenuOn = !GameManger_Master.isMenuOn; GameManger_Master.CallEventMenuToggle();//fireing } else { Debug.LogWarning("you haven't to assign ui in toggle menu script"); } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Ground") { Destroy(this.gameObject); } if (col.gameObject.tag == "Player") { Debug.Log("Player Died :/"); GameManger_Master.CallEventGameOverBullet(); } }
public void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Ground") { Destroy(this.gameObject); colliderBombCue.GetComponent <SetPositionBetweenPlayerBombCue>().bombsCue.Remove(this.gameObject); Destroy(Explode, 2); Destroy(Shadow); OnExplode(); } if (col.gameObject.tag == "Player") { /* * Start player die animation. */ // Destroy(col.gameObject); Debug.Log("Player Died :/"); GameManger_Master.CallEventGameOver(); } }