private Uniform4f ( |
||
location | ||
x | System.Single | |
y | System.Single | |
z | System.Single | |
w | System.Single | |
return | void |
private void setVector4() { GL.Uniform4f(location, valueObject.X, valueObject.Y, valueObject.Z, valueObject.W); }
private Uniform4f ( |
||
location | ||
x | System.Single | |
y | System.Single | |
z | System.Single | |
w | System.Single | |
return | void |
private void setVector4() { GL.Uniform4f(location, valueObject.X, valueObject.Y, valueObject.Z, valueObject.W); }