private DeleteRenderbuffers ( |
||
n | ||
renderbuffers | ||
return | void |
public unsafe override void Dispose() { disposeChilderen(); if (depthBuffer != 0) { if (!IPlatform.Singleton.AutoDisposedGL) { GL.BindRenderbuffer(GL.RENDERBUFFER, 0); uint surfaceTEMP = depthBuffer; GL.DeleteRenderbuffers(1, &surfaceTEMP); surfaceTEMP = stencilBuffer; GL.DeleteRenderbuffers(1, &surfaceTEMP); } depthBuffer = 0; #if DEBUG && !ANDROID Video.checkForError(); #endif } base.Dispose(); }