void EventNameSave(MenuObject obj)
        {
            MenuTextEntry tE = (MenuTextEntry)obj;

            name = tE.text;
            MenuText t = (MenuText)menu.objects [menu.objects.Count - 1];

            t.text              = name;
            t.colourSelected    = Color.Green;
            t.colourNotSelected = Color.Green;
            t.RenderText();
            menu.GenerateWidth();
            GenerateMenuBackground();
            menu.lastSelectChange = -0.2f;
            nameMenu = null;
            map.ToXML(name, vecPlayer, enemies);
        }