void EventNameSave(MenuObject obj) { MenuTextEntry tE = (MenuTextEntry)obj; name = tE.text; MenuText t = (MenuText)menu.objects [menu.objects.Count - 1]; t.text = name; t.colourSelected = Color.Green; t.colourNotSelected = Color.Green; t.RenderText(); menu.GenerateWidth(); GenerateMenuBackground(); menu.lastSelectChange = -0.2f; nameMenu = null; map.ToXML(name, vecPlayer, enemies); }