Example #1
0
        private void AddQuestTrack(string quest)
        {
            if (container == null || questTrackTemplate == null)
            {
                return;
            }

            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                ? QuestLog.GetQuestTitle(quest)
                    : QuestLog.GetQuestDescription(quest);
            var heading = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;

            GameObject go;

            if (unusedInstances.Count > 0)
            {
                // Try to use an unused instance:
                go = unusedInstances[0].gameObject;
                unusedInstances.RemoveAt(0);
            }
            else
            {
                // Otherwise instantiate one:
                go = Instantiate(questTrackTemplate.gameObject) as GameObject;
                if (go == null)
                {
                    Debug.LogError(string.Format("{0}: {1} couldn't instantiate quest track template", new object[] { DialogueDebug.Prefix, name }));
                    return;
                }
            }

            go.name = heading;
            go.transform.SetParent(container.transform, false);
            go.SetActive(true);
            var questTrack = go.GetComponent <UnityUIQuestTrackTemplate>();

            instantiatedItems.Add(questTrack);
            if (questTrack != null)
            {
                questTrack.Initialize();
                var questState = QuestLog.GetQuestState(quest);
                questTrack.SetDescription(heading, questState);
                int entryCount = QuestLog.GetQuestEntryCount(quest);
                for (int i = 1; i <= entryCount; i++)
                {
                    var entryState = QuestLog.GetQuestEntryState(quest, i);
                    var entryText  = FormattedText.Parse(GetQuestEntryText(quest, i, entryState), DialogueManager.MasterDatabase.emphasisSettings).text;
                    if (!string.IsNullOrEmpty(entryText))
                    {
                        questTrack.AddEntryDescription(entryText, entryState);
                    }
                }

                questTrack.transform.SetSiblingIndex(siblingIndexCounter++);
            }
        }
Example #2
0
        private void AddQuestTitle(string quest)
        {
            QuestTrackerLine line = new QuestTrackerLine();
            var questDescription  = (questDescriptionSource == QuestDescriptionSource.Title)
                                ? QuestLog.GetQuestTitle(quest)
                                        : QuestLog.GetQuestDescription(quest);

            line.text         = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;
            line.guiStyleName = GetTitleStyleName(QuestLog.GetQuestState(quest));
            line.guiStyle     = null;
            lines.Add(line);
        }
Example #3
0
        /// <summary>
        /// Update the current quest state indicator based on the specified quest state indicator
        /// levels and quest entry state indicator levels.
        /// </summary>
        public void UpdateIndicator()
        {
            // Check quest state:
            var questState = QuestLog.GetQuestState(questName);

            for (int i = 0; i < questStateIndicatorLevels.Length; i++)
            {
                var questStateIndicatorLevel = questStateIndicatorLevels[i];
                if (questState == questStateIndicatorLevel.questState && questStateIndicatorLevel.condition.IsTrue(null))
                {
                    if (DialogueDebug.logInfo)
                    {
                        Debug.Log("Dialogue System: " + name + ": Quest '" + questName + "' changed to state " + questState + ".", this);
                    }
                    if (questStateIndicator != null)
                    {
                        questStateIndicator.SetIndicatorLevel(this, questStateIndicatorLevel.indicatorLevel);
                    }
                    questStateIndicatorLevel.onEnterState.Invoke();
                }
            }

            // Check quest entry states:
            for (int i = 0; i < questEntryStateIndicatorLevels.Length; i++)
            {
                var questEntryStateIndicatorLevel = questEntryStateIndicatorLevels[i];
                var questEntryState = QuestLog.GetQuestEntryState(questName, questEntryStateIndicatorLevel.entryNumber);
                if (questEntryState == questEntryStateIndicatorLevel.questState && questEntryStateIndicatorLevel.condition.IsTrue(null))
                {
                    if (DialogueDebug.logInfo)
                    {
                        Debug.Log("Dialogue System: " + name + ": Quest '" + questName + "' entry " + questEntryStateIndicatorLevel.entryNumber + " changed to state " + questEntryState + ".", this);
                    }
                    if (questStateIndicator != null)
                    {
                        questStateIndicator.SetIndicatorLevel(this, questEntryStateIndicatorLevel.indicatorLevel);
                    }
                    questEntryStateIndicatorLevel.onEnterState.Invoke();
                }
            }
        }
        private void InstantiateQuestTrack(string quest)
        {
            if (container == null || questTrackTemplate == null)
            {
                return;
            }
            var go = Instantiate(questTrackTemplate.gameObject) as GameObject;

            if (go == null)
            {
                Debug.LogError(string.Format("{0}: {1} couldn't instantiate quest track template", new object[] { DialogueDebug.Prefix, name }));
                return;
            }
            instantiatedItems.Add(go);

            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                                ? QuestLog.GetQuestTitle(quest)
                                        : QuestLog.GetQuestDescription(quest);
            var heading = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;

            go.name = heading;
            go.transform.SetParent(container.transform, false);
            go.SetActive(true);
            var questTrack = go.GetComponent <UnityUIQuestTrackTemplate>();

            if (questTrack != null)
            {
                questTrack.Initialize();
                var questState = QuestLog.GetQuestState(quest);
                questTrack.SetDescription(heading, questState);
                int entryCount = QuestLog.GetQuestEntryCount(quest);
                for (int i = 1; i <= entryCount; i++)
                {
                    var entryState = QuestLog.GetQuestEntryState(quest, i);
                    var entryText  = FormattedText.Parse(GetQuestEntryText(quest, i, entryState), DialogueManager.MasterDatabase.emphasisSettings).text;
                    questTrack.AddEntryDescription(entryText, entryState);
                }
            }
        }
Example #5
0
        protected virtual void SetupQuestTrackInstance(StandardUIQuestTrackTemplate questTrack, string quest, string heading)
        {
            if (questTrack == null)
            {
                return;
            }
            questTrack.Initialize();
            var questState = QuestLog.GetQuestState(quest);

            questTrack.SetDescription(heading, questState);
            int entryCount = QuestLog.GetQuestEntryCount(quest);

            for (int i = 1; i <= entryCount; i++)
            {
                var entryState = QuestLog.GetQuestEntryState(quest, i);
                var entryText  = FormattedText.Parse(GetQuestEntryText(quest, i, entryState), DialogueManager.masterDatabase.emphasisSettings).text;
                if (!string.IsNullOrEmpty(entryText))
                {
                    questTrack.AddEntryDescription(entryText, entryState);
                }
            }
        }