// Start is called before the first frame update
 void Start()
 {
     instance = this;
     //Default transform
     newPosition = transform.position;
     newRotation = transform.rotation;
     newZoom     = cameraTransform.localPosition;
 }
Example #2
0
 void Start()
 {
     pc    = GetComponent <PlayerController>();
     rtscc = GetComponent <RTSCameraController>();
     controlGroupPressed = false;
     isHoldingCtrl       = false;
     isHoldingShift      = false;
     startTimer          = false;
     foreach (var unit in FindObjectsOfType <Unit>())
     {
         everyUnit.Add(unit.gameObject);
     }
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     cameraController = GetComponent <RTSCameraController>();
 }
    //private bool _keyboard1 = false;
    //private bool _keyboard2 = false;
    //private bool _keyboard3 = false;
    //private bool _keyboard4 = false;
    //private bool _keyboard5 = false;
    //private bool _keyboard6 = false;
    //private bool _keyboard7 = false;
    //private bool _keyboard8 = false;
    // Game initialization.
    void Start()
    {
        cameraController = _mainCamera.GetComponent<RTSCameraController>() as RTSCameraController;

        //_context = new Context(new IdleState());
        Context.setState(new IdleState());

        //Get the gameobjects placed using the Unity editor, and
        //add them to the object bank.
        initializeGame();

        //unit = new ManAtArms();
        //unit.instantiate();
        //unit.rotateByAngle(-20);
        //ObjectBank.instance().addUnit(ref unit);
    }