Example #1
0
        private void ShowQuests(QuestState questStateMask)
        {
            currentQuestStateMask = questStateMask;
            NoQuestsMessage       = GetNoQuestsMessage(questStateMask);
            List <QuestInfo> questList = new List <QuestInfo>();

            string[] titles = QuestLog.GetAllQuests(questStateMask);
            foreach (var title in titles)
            {
                FormattedText   description    = FormattedText.Parse(QuestLog.GetQuestDescription(title), DialogueManager.MasterDatabase.emphasisSettings);
                FormattedText   localizedTitle = FormattedText.Parse(QuestLog.GetQuestTitle(title), DialogueManager.MasterDatabase.emphasisSettings);
                FormattedText   heading        = (questHeadingSource == QuestHeadingSource.Description) ? description : localizedTitle;
                bool            abandonable    = QuestLog.IsQuestAbandonable(title) && IsShowingActiveQuests;
                bool            trackable      = QuestLog.IsQuestTrackingAvailable(title) && IsShowingActiveQuests;
                bool            track          = QuestLog.IsQuestTrackingEnabled(title);
                int             entryCount     = QuestLog.GetQuestEntryCount(title);
                FormattedText[] entries        = new FormattedText[entryCount];
                QuestState[]    entryStates    = new QuestState[entryCount];
                for (int i = 0; i < entryCount; i++)
                {
                    entries[i]     = FormattedText.Parse(QuestLog.GetQuestEntry(title, i + 1), DialogueManager.MasterDatabase.emphasisSettings);
                    entryStates[i] = QuestLog.GetQuestEntryState(title, i + 1);
                }
                questList.Add(new QuestInfo(title, heading, description, entries, entryStates, trackable, track, abandonable));
            }
            Quests = questList.ToArray();
            OnQuestListUpdated();
        }
        protected virtual QuestInfo GetQuestInfo(string group, string title)
        {
            FormattedText description    = FormattedText.Parse(QuestLog.GetQuestDescription(title), DialogueManager.masterDatabase.emphasisSettings);
            FormattedText localizedTitle = FormattedText.Parse(QuestLog.GetQuestTitle(title), DialogueManager.masterDatabase.emphasisSettings);
            FormattedText heading        = (questHeadingSource == QuestHeadingSource.Description) ? description : localizedTitle;
            bool          abandonable    = QuestLog.IsQuestAbandonable(title) && isShowingActiveQuests;
            bool          trackable      = QuestLog.IsQuestTrackingAvailable(title) && isShowingActiveQuests;
            bool          track          = QuestLog.IsQuestTrackingEnabled(title);
            int           entryCount     = QuestLog.GetQuestEntryCount(title);

            FormattedText[] entries     = new FormattedText[entryCount];
            QuestState[]    entryStates = new QuestState[entryCount];
            for (int i = 0; i < entryCount; i++)
            {
                entries[i]     = FormattedText.Parse(QuestLog.GetQuestEntry(title, i + 1), DialogueManager.masterDatabase.emphasisSettings);
                entryStates[i] = QuestLog.GetQuestEntryState(title, i + 1);
            }
            return(new QuestInfo(group, title, heading, description, entries, entryStates, trackable, track, abandonable));
        }
        protected virtual void RepaintSelectedQuest(QuestInfo quest)
        {
            detailsPanelContentManager.Clear();
            if (quest != null)
            {
                // Title:
                var titleInstance = detailsPanelContentManager.Instantiate <StandardUITextTemplate>(questHeadingTextTemplate);
                titleInstance.Assign(quest.Heading.text);
                detailsPanelContentManager.Add(titleInstance, questDetailsContentContainer);

                // Description:
                var descriptionInstance = detailsPanelContentManager.Instantiate <StandardUITextTemplate>(questDescriptionTextTemplate);
                descriptionInstance.Assign(quest.Description.text);
                detailsPanelContentManager.Add(descriptionInstance, questDetailsContentContainer);

                // Entries:
                for (int i = 0; i < quest.Entries.Length; i++)
                {
                    var entryTemplate = GetEntryTemplate(quest.EntryStates[i]);
                    if (entryTemplate != null)
                    {
                        var entryInstance = detailsPanelContentManager.Instantiate <StandardUITextTemplate>(entryTemplate);
                        entryInstance.Assign(quest.Entries[i].text);
                        detailsPanelContentManager.Add(entryInstance, questDetailsContentContainer);
                    }
                }

                // Abandon button:
                if (currentQuestStateMask == QuestState.Active && QuestLog.IsQuestAbandonable(quest.Title))
                {
                    var abandonButtonInstance = detailsPanelContentManager.Instantiate <StandardUIButtonTemplate>(abandonButtonTemplate);
                    detailsPanelContentManager.Add(abandonButtonInstance, questDetailsContentContainer);
                    abandonButtonInstance.button.onClick.AddListener(ClickAbandonQuestButton);
                }
            }
        }