protected override void UpdateShape(GameObject root)
        {
            Fix64 r = CalculateRadius();

            if (r <= Fix64.zero)
            {
                Debug.LogError("Invalid Size");
            }
            else
            {
                Fix64Vec2 center = Fix64Vec2.zero;

                if (gameObject != root)
                {
                    center = (Fix64Vec2)_pTransform.localPosition;
                }

                Parallel2D.UpdateCircle(_shape, _fixture, r, center);
            }
        }