//Apply a force at a world point public void ApplyForce(Fix64Vec2 force, Fix64Vec2 worldPoint) { Parallel2D.ApplyForce(_body2D, worldPoint, force); }
//Apply a force at a world point public void ApplyForce(Fix64Vec2 force, Fix64Vec2 worldPoint) { Parallel2D.ApplyForce(_body2D, worldPoint, force); }