SceneObjectPart objPart = new SceneObjectPart(); // Do some changes to objPart objPart.ScheduleFullUpdate();
foreach (SceneObjectPart objPart in scene.Objects) { objPart.ScheduleFullUpdate(); }In this example, the ScheduleFullUpdate method is used in a loop to update all objects in the scene.Objects list. Package library: OpenSim.Region.Framework