public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { --charges; timeToRecharge = info.ReloadTime; }
/* lose our disguise if we attack anything */ public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DropDisguise(); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(self, null); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { TakeAmmo(); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { Uncloak(); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { --charges; timeToRecharge = self.Info.Traits.Get <AttackTeslaInfo>().ReloadTime; }