public void Initialize() { OdeTests.Initialize(); world = new World(); motor = new LinearMotor(world); }
public void Cleanup() { motor.Dispose(); world.Dispose(); OdeTests.Cleanup(); }
public void Cleanup() { OdeTests.Cleanup(); }
public void Initialize() { OdeTests.Initialize(); world = new World(); }
public void Cleanup() { joint.Dispose(); world.Dispose(); OdeTests.Cleanup(); }
public void Initialize() { OdeTests.Initialize(); }
public void Initialize() { OdeTests.Initialize(); world = new World(); joint = new Plane2D(world); }
public void TestCleanup() { body.Dispose(); world.Dispose(); OdeTests.Cleanup(); }
public void TestInitialize() { OdeTests.Initialize(); world = new World(); body = new Body(world); }
public void Cleanup() { geom.Dispose(); space.Dispose(); OdeTests.Cleanup(); }
public void Initialize() { OdeTests.Initialize(); space = new SimpleSpace(); geom = new Sphere(1); }