Example #1
0
        public static List <GameObject> GetIntersectingObjects(OrientedBox orientedBox, bool ignoreFaceTouch)
        {
            List <GameObject> intersectingObjects = Octave3DScene.Get().OverlapBox(orientedBox);

            if (ignoreFaceTouch)
            {
                intersectingObjects.RemoveAll(item => orientedBox.AreAllBoxPointsOnOrInFrontOfAnyFacePlane(item.GetWorldOrientedBox()));
            }

            return(intersectingObjects);
        }
        public bool BoxIntersectsAnyObjectBoxes(OrientedBox box, HashSet <GameObject> ignoreObjects, bool allowFaceTouch)
        {
            if (ignoreObjects == null)
            {
                ignoreObjects = new HashSet <GameObject>();
            }
            List <SphereTreeNode <GameObject> > allOverlappedNodes = _sphereTree.OverlapBox(box);

            if (allOverlappedNodes.Count == 0)
            {
                return(false);
            }

            var overlappedObjects = new List <GameObject>();

            foreach (SphereTreeNode <GameObject> node in allOverlappedNodes)
            {
                GameObject gameObject = node.Data;
                if (gameObject == null)
                {
                    continue;
                }
                if (!gameObject.activeSelf)
                {
                    continue;
                }
                if (ignoreObjects.Contains(gameObject))
                {
                    continue;
                }

                OrientedBox objectWorldOrientedBox = gameObject.GetWorldOrientedBox();
                if (box.Intersects(objectWorldOrientedBox))
                {
                    if (!allowFaceTouch)
                    {
                        return(true);
                    }
                    else
                    {
                        if (!box.AreAllBoxPointsOnOrInFrontOfAnyFacePlane(objectWorldOrientedBox))
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }